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Published for the C64 and Amiga machines by Electronic
Arts, Instant Music was a unique
auto-corrective composition program. By use of either preset or created
templates, complex symphonies can be arranged by the musically ignorant,
without worry for ‘bum’ notes, bad timing and erroneous key changes. As such,
decent tunes can be produced by plotting patterns across the map. Greater
control can be gained by drawing the sequencer tracks on a smaller scale but
despite this most users seem content to merely amend the example tunes included
with the software.

The sequencer requires no musical knowledge to operate,
though apparently the ‘artificial intelligence’ can be disabled for use by the
musically proficient. Thanks to its compatibility with MIDI by one way or
another, it is possible to ‘pick and mix’ semi-completed and contrasting
templates, then edit and compile them using a MIDI workstation. Such a method
will not reduce the Instant Music user to the limited range of sounds emitted
by the original computer, as well as help free him from the maximum 4-track
limit. This ultimately means that the old program pitched mainly at
non-talented laymen can still be integrated into a modern studio environment.

The program on its own does have other limitations.
For example, there is no function to print out properly notated scores, no
MIDI-in, no real-time editing using the keyboard overlay (though you do get
‘Jam Mode’), no saving of MIDI files to disk directly from the program and too
rigid a template system. Nor are there capabilities to cater for MIDI functions
such as velocity, after-touch, pitch bend, timecode trigger and
synchronisation, or mid-tune program change. Of course such features would
overload and overcomplicate what is supposed to be an idiot-proof way of making
good music, but nor is there a method to ‘bounce’ tracks and projects together.
This can greatly constrict technical freedom when wanting to compose using I.M.
alone. (However, greater flexibility can be gained by running the same template
through two or more computers concurrently, then changing each one to suit the
other(s), or amending the template on a single machine and saving under a new
name).
And there is no function to toggle between realtime
MIDI and SID output on the Commodore 64 version, something which can be both a
curse and a blessing. The C64 version sometimes suffers from a tendency to slow
down slightly during playback of the most heavily notated sections, though the
scheduled timing of the piece itself does not vary. This is due to the heavy
processing required in calculating two sets of output data at the same time.
Although this can cause frustration when trying to sequence a collection of
I.M.-sourced MIDI templates elsewhere, it also has the benefit of sounding more
human. (Happily, this drawback can be countered when multi-track compiling by
solo-ing each channel in turn and making separate passes into an outboard
audio/MIDI recording unit.)
In context, Instant Music is a powerful musical toy.
Not only can it allow good music to be made by those who feel unable to grasp
the art, but also more seasoned musicians can use it to inspire them and
provide foundation or embellishment for their own original work. And for more
advanced users, the program’s restrictions can be largely ignored as the MIDI
documents themselves can be suitably mastered using other programs.

AMIGA 500-ONLY
VERSION:
(Amiga Note: For MIDI use open I.M. files in
Deluxe Music. (It’s downloadable, with many other programs, here.))
Ye Olde Infocomme seller,
Ebay
seller(s).



The assumption is
made that this program is Abandonware.
OTHER LINKS TO
SAME: Apple
site download, Byte
review, Amiga version
compositions.
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ADDITIONAL TEMPLATES (Amiga only) (click image):